Welcome back to the Nostalgia Train! Today’s trip back in time leads us back to the by-gone era of the NES. This game was an essential for any Nintendo owner at the time – and hell, it’s what we had for multi-player back in the day. I am, of course, talking about Contra.
Originally an arcade game, this gem was ported to the NES on February of 1988. Players take control of two shirtless commandos as they battle their way through several intense levels in order to take down the big alien boss bent on world destruction. It’s a simple concept with a basic plot, and it is crazy fun — but it is not easy.
Your Mission Should You Choose to Accept It
It’s the year 1987 and the evil Red Falcon Organization is planning to conquer the world. Commandos Bill Lizer(Mad Dog) and Lance Bean(Scorpion) of the Contra unit must lay the smack down on the enemy and uncover the true nature of their malicious alien leader.
There really isn’t much else to the story than that; then again, what are you really looking for in a game like this? In single player or two player mode, (for that time, an uncommon feature we take for granted today) players control the commandos and navigate through eight dangerous levels. Each “stages” is comprised of two parts: the full platform section, and the final showdown. The platform section consists of basic side-scrolling dangers such as pit falls, respawning enemies and other treacherous traps. The second section includes a narrow hall full of obstacles like trip wire, rolling traps and armed guards that leads to the level boss.
Players must blast their way through each stage equipped with only their rippling biceps and their guns – that is, of course, if they don’t find power-ups. Players can find power-ups in level by shooting letter-based falcon symbols. These packages contain machine guns, rapid fire bullets, laser guns, and barrier protection. Even with the power-ups, this game is extremely difficult.