Does Our Story Ever Really Begin?
Our story is set in the mythical land of Vana’diel, once a ‘playground’ for the gods and their children, all spawned from the mystical Crystal. After the Gods’ children became headstrong and wished to become gods themselves, they were destroyed. After seeing this, the Goddess Altana wept – giving life to the main races of the world. The God of Twilight, Promathia, called Altana’s actions weak, and poisoned the race with dark attributes. Promathia also created the race of beastmen, which serve as the main antagonists of the game, – and so the spiral of war plagued Vana’diel for all eternity!
Sounds fun, right?
After creating a character, based off of one of these races, the story begins in one of three main countries: San d’Oria, Bastock, or Windurst. These countries are banding together to defeat the evil Shadow Lord.
And that’s the long and short of it.
The plot of Final Fantasy XI is very basic. Like many other stories in the series, it starts off with one main antagonist and then escalates into something far more crazy. Like most MMORPGs, the story takes a back seat to game play. It establishes the setting, the central focus for the game, and lets players run wild from there.
The game contains several ‘quest’ and story objectives, and background is really dependant on character development. Through character creation, avatars are given strengths and weaknesses and placed in a particular starting area. Players essentially have to work their way up the ladder of their nation in order to go through the game.
Additional story can be added via expansion packs, but these essentially provide more missions and end game content. Overall, the story is pretty vanilla.